There is also a new Wet Map Tag and associated shader, for creating custom particle-to-surface interactions. Fragmentation, wet maps, foam and spray New features in the release will include the Fragmenter object, which turns the faces of any polygonal mesh into controllable particles, and a new particle painting system. 5, a sizeable update to its Cinema 4D particle simulation plugin. Insydium – aka developers Steve Pedler and Mike Batchelor – has announced X-Particles 2. See more videos of new features on Insydium’s Vimeo channel. 5 of X-Particles, Insydium’s Cinema 4D particle simulation plugin will support wet maps, alongside new particle painting and fragmentation tools.
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